struct Property
{
PropertyName name;
PropertyValue value;
};
union SpecifiedProps switch(HowManyProps)
{
case some: PropertyNameSeq prop_names;
};
enum HowManyProps
{
none,
some,
all
};
typedef string Istring;
typedef Istring PropertyName;
typedef sequence<PropertyName> PropertyNameSeq;
typedef sequence<Property> PropertySeq;
typedef any PropertyValue;
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